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Portfolio

I’m a writer and narrative designer with a background in screenwriting focused on crafting atmospheric, emotionally resonant stories for games and screenplays.

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My portfolio includes original prototypes, solo development work, and a range of narrative systems—from branching dialogue to cinematic screenplays. Below, you’ll find a selection of game projects and supporting writing samples that reflect my voice, design thinking, and storytelling approach.

Writing Samples

Game Of Thrones

IP Spec Sample

Dr. Anne Tillman must perform emergency surgery on herself after triggering a trap in an abandoned house.

In GoT vernacular, Jon Snow ranges north of the wall in search of missing men of the Night's Watch. (3 pages)

Android Encounter

Screenplay Excerpt

Captain Trark encounters a wounded android on his journey across the barren reach. 

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The Fugitive

Branching Dialogue Sample

A quest nears conclusion as Glanton tracks a fugitive deep within the woods. (1 page)

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The Lake, the Woods, the Child

Quest Design

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Edward Ferrier

Character Design

Character design for Edward Ferrier, the player character in a noir mystery game.

Ambient and Pedestrian Dialogue

Ambient Barks

Ambient dialogue and barks in three styles. (2 pages)

Spock

Character Barks

A callout sample sheet featuring the logical voice of Star Trek's Spock. (1 page)

Walled City

Screenwriting (2023)

A cyber-noir, we follow the Liu family's corporate power struggle in a volatile future beset by extreme weather events. 

Game Writing

To Carry

Screenplay & Narrative Design (2023)

Edward returns to his hometown of Silver Lake, Washington following the death of an old family friend to find a strange ...

Projects
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