
Portfolio
I’m a writer and narrative designer with a background in screenwriting focused on crafting atmospheric, emotionally resonant stories for games and screenplays.
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My portfolio includes original prototypes, solo development work, and a range of narrative systems—from branching dialogue to cinematic screenplays. Below, you’ll find a selection of game projects and supporting writing samples that reflect my voice, design thinking, and storytelling approach.
Writing Samples
IP Spec Sample
Dr. Anne Tillman must perform emergency surgery on herself after triggering a trap in an abandoned house.
In GoT vernacular, Jon Snow ranges north of the wall in search of missing men of the Night's Watch. (3 pages)
Screenplay Excerpt
Captain Trark encounters a wounded android on his journey across the barren reach.
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Branching Dialogue Sample
A quest nears conclusion as Glanton tracks a fugitive deep within the woods. (1 page)
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Character Design
Character design for Edward Ferrier, the player character in a noir mystery game.
Ambient and Pedestrian Dialogue
Ambient Barks
Ambient dialogue and barks in three styles. (2 pages)
Character Barks
A callout sample sheet featuring the logical voice of Star Trek's Spock. (1 page)
Game Writing
The Journeyman is a narrative survival game emphasizing ambient design that I am actively working on as a solo developer. Check out the demo and concept art here.