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Overview​

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To Carry is a small town noir/mystery conceived as a television pilot (2023), which I've since outlined as a narrative-driven game. Set in the mist-shrouded woods and affluent lake communities on the outskirts of Seattle, the story follows Edward Ferrier (38), a painter seeking refuge from scandal, as he moves to a lakeside home and into self-imposed exile. The story blends atmosphere with small-town noir trappings, inviting audiences (and players) to navigate Edward’s journey as he investigates a mystery surrounding his childhood friend’s suspicious death. 

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Logline 

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Disgraced artist Edward Ferrier retreats to his affluent hometown in Washington’s lake country, where his search for solitude unravels into an obsessive hunt for the truth behind his childhood friend’s suspicious death. (Drama, Noir, Mystery)

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Synopsis

 

After a scandal derails his painting career in the Los Angeles art world, Edward Ferrier returns to his childhood home, an affluent lakeside enclave on the outskirts of Seattle, hoping to vanish from public life. But when he reconnects with his late friend’s mother, Beth, he becomes entangled in the mystery surrounding the young man’s death—a case dismissed by local authorities as suicide. As Edward digs deeper, his search for peace gives way to obsession, exposing secrets that tie the town, the family, and his own past together. 

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​​​​My Work on To Carry

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  • Wrote and conceived original story in screenplay form as a noir, psychological mystery teleplay.

  • Translated screenplay into game assets and concepts, including quest outlines, character designs, and choice-driven dialogue.​

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Samples

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Script sample and pitch deck available on request

To Carry

Screenplay, Game Outline
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