
About
James O'Hara is a writer, narrative designer, and game designer based in Los Angeles.
With a background in screenwriting, he has written feature and pilot screenplays in mystery, science fiction, and drama, focusing on character-driven stories that explore identity and environmental themes.
Alongside his work as a screenwriter, he is active as a solo developer in Unreal Engine under Nightland Studios. His current project, Inter, is under active development.

Education & Awards
-
University of California Davis
-
Bachelor of Arts in English Creative Writing
-
Bachelor of Arts in Film Studies
-
-
Game Writing Certification, ELVTR, 2024
-
Multimedia Arts and Design Academy
-
Pixelles Game Writing Certification, 2024
-
Advanced Game Writing Certification, ELVTR, 2025
-
Finalist, 3rd Place, ELVTR Game Writing Contest, 2024
-
Quarterfinalist, Final Draft Big Break 2025, hour-long drama category
Skills & Software
-
Unreal 5, Ren'Py, Adobe Suite, Final Draft, FadeIn, Microsoft Suite, Sheets, Articy, Da Vinci Resolve, Trello, Twine, Miro.
-
Screenwriting, Narrative Design, Ambient Design
-
Creative and Screen Direction, Research, Character Creation
-
Storyboarding, Branching Narrative
-
Lore Creation, Pitch Material, Film and Game Theory, Barks and Environmental dialogue
TESTIMONIALS
"James excelled in writing for game cutscenes and genre-specific storytelling. His writing enhances player immersion by smoothly transitioning through the scenes and connecting players to the game’s world. Working with James was a joy. His commitment, enthusiasm, and positive energy have made a lasting impression."
Adrian Ropp / Lead Writer / Avalanche Games, Hogwarts Legacy
"James' ability to balance player agency with narrative structure, incorporate environmental storytelling, and apply management techniques to lead the team with creativity and empathy makes them a valuable contributor to any game development team."
Adam Dolin / Narrative Designer & Senior Writer / Santa Monica Studios, God of War